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Born in Romania and based in Montreal, I have been passionate about sound and music for as long as I can remember. Over the past years, I have established myself as a sought-after music producer and audio engineer through a breadth of critically acclaimed projects and two nominations at the ADISQ awards for my mixing work. I am currently expanding towards sound for linear and interactive media as well.
Bachelor's in Electroacoustic Studies
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Concordia University, Montreal
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Acquired many essential sonic skills (acoustics, psychoacoustics, sound creation, etc.) through guided research, electroacoustic composition seminars and personal projects.
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Completed elective courses through Université de Montréal's "Musiques numériques" program, focusing on interactive audio and sound design courses.
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Was "audio lead" on two video game projects in collaboration with game design programs (UQAT, UdeM).
Work Experience
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5+ years of successful freelance in music and audio work.
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Hundreds of credits and millions of streams in the music industry.
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Full album production cycles in close relationship with the artists.
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Perfecting audio through meticulous mixing and mastering.
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Capturing sound in large-scale recording studios.
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Music composition and sound design for advertisements.
Interactive Audio & Integration
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Capable of creating interactive audio systems with Wwise and integrating sound for a full videogame. Experience with Unity and Unreal Engine for Wwise implementation and QA. Experience with Perforce and Github.
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Can program in C++. Completed the "C++ Fundamentals: Game Programming for Beginners" course by Stephen Ulibarri. I am also comfortable with Max/MSP.
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Currently working through "Unreal Engine 5 C++, The Ultimate Game Developer Course" to further my knowledge in technical sound design.
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