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Game Audio 

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Pirate-themed splitscreen battle game. It was a student project done in collaboration with the Game Design Master Certificate at UdeM. I made around half of the sound design assets, the in-game music and integrated all audio to Unity with Wwise.

Single player space horror game. Done in collaboration with UQAT's game design program. I had the role of Audio Integration Lead, which allowed me to gain experience in leading a larger team of students. I provided a list of assets and features to both sound designers and game programmers in order to implement then in an audio system I designed with Wwise and Unreal Engine. Extensive use of Perforce to maintain versioning with all members of the development team.

I redid both the music and the sound design of the Tools of Torment Dead by Daylight trailer.

Using 3D animation from the game Bleeding Edge, I did the sound design for one of the characters (motion, weapon, explosions, mech, jingle).

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Ad produced by Niveau Deux.  I was responsible for all audio except for VO recording and the second music segment.

Music For Sync Licensing

Examples of compositions in various styles designed for use in visual media such as advertisement, film, or video games.

Bubblegum Pop
00:00 / 02:21
Electro Funk
00:00 / 02:42
Lofi Guitars
00:00 / 01:34
Orchestral Western
00:00 / 01:59
Psych Rock Jam
00:00 / 03:09
Heavy Cellos
00:00 / 01:48
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