top of page

Game Audio 

pf logo_edited_edited.jpg

Pirate-themed splitscreen battle game. Full integration with Wwise and Unity, as well as sound design and music composition in Reaper. Versioning done with Github and GitLFS for audio files.

Demo & Explanation of Plunder Fury's music system:

Single player space horror game. Done in collaboration with UQAT's game design program. Full integration with Wwise and Unreal Engine 5. Versioning with Perforce. Lead a team of audio students by assigning tasks and creating a comprehensive asset submission system. Was in constant communication with the game design students from UQAT in order to make sure that we provided the necessary music and audio assets, as well as double-checking integration, debugging, and mixing of said assets.

Gameplay footage

I redid both the music and the sound design of the Tools of Torment Dead by Daylight trailer.

Using 3D animation from the game Bleeding Edge, I did the sound design for one of the characters (motion, weapon, explosions, mech, jingle).

Skills

- Sound Design

- Sound Integration

- Programming

- Version Control

Tools

perforce.png
git.png.png
wwise.png
cpp.png.png
reaper.png
ableton.png.png
pro tools.png.png
ue.png.png

- Reaper, Ableton, Pro Tools

- Wwise, Unreal Engine

- C++

- Perforce, Github

bottom of page